Projectiles Pack / Getting started
Getting started
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Enjoying Projectiles Pack?Leave a reviewThis guide will help you get up and running with the pack.
Your first steps
Adding your first projectile
- Open Projectiles Pack → Assets → Prefabs folder.
- Drag-and-drop an projectile onto your scene.
- Play and see it move.
To spawn a projectile you can simply use Unity's built-in function
Instantiateand spawn the projectile you want.
You can change the
Speed,Lifetimeor more in the Projectile FX component under the General → Basic Settings tab.
Adding camera shake
- Select the main camera and add the Camera Shake Controller component via Component → PSD2 → Camera Shake Controller.
- Select the projectile, muzzle, or hit effect you want to add shake to.
- Start editing the effect under the FX editor component.
- Assign a camera shake object to the Camera Shake property under the General → Basic Settings tab.
To create a custom shake object, right-click anywhere in the project and select Create → PSD2 → Camera Shake → [type]. Assign it to the Camera Shake property in the effect.
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